Spider-Man 2 (PS2, GameCube, Xbox)
Classic Review
Back in 2004 Sam Rami’s Spider-Man 2 debuted in box offices to rave reviews. It was praised as being even better than the first movie and set the standard for superhero movies. A standard that was finger gunned into oblivion by Spider-Man 3, but I digress. Alongside the stellar Spider-Man 2 came a tie-in video game that stood out, not only as an amazing Spider-Man game but one of the best-licensed movie video games of all time. A giant open world, fast and fun traversal, and fun villains to fight all came together for a web-slinging adventure that still mostly holds up after all these years.
The video game industry in the 2000’s produced a slew of licensed games that were branded as “Movie Tie-Ins.” Some of the more popular brands included, South Park, Simpsons, Lord of the Rings, and Iron Man later on in 2008. Most of these games (except for Return of the King) barely passed for games. This is often due to the fact that these games were pushed to meet a deadline that lines up within days of the movie’s release. Even games that didn't line up with a movie released still suffered due to a lack of funding by the license holder company. It was early corporate greed at its finest. This led to an unending stream of unfinished, bad games that were specifically targeted at small children who did not know any better. Little Timmy would go into an EB Games, see Iron Man or Bart Simpson on the cover of a game, and beg mom for it. Only when Timmy got home, the game barely held together, leading to a rage only a young gamer can produce. Nowadays, this fad has died down considerably. There are plenty of licensed games, mind you. Batman stands out as a juggernaut of this genre as do the unending number of LEGO games. Seriously, LEGO has a game for everything now.
The rest of the game is what really matters. Spidey can explore a massive (by 2004 standards) New York city, and encounter villains such as Black Cat, Rhino, Mysterio, and Shocker. These boss fights are honestly a bit broken most of the time, and where the age of the game shows itself. Doctor Octopus also has his own series of boss fights, but they are pushed to more or less the end of the game and are easily the worst designed of them all. As in the all other Spider-Man media, the quirky personality of his Rouge's Gallery is what makes up for pretty middling boss fights. Treyarch’s take on the characters who don’t show up in the movie is a delight, though, with a really fun, obscure boss cameo after you beat the game. There are also random events you can complete that pop up around the city. These range from stopping robberies, to delivering pizzas, to grabbing a little kid’s balloon in the air and returning it. Needless to say, I let many balloons burn up in the atmosphere, those things are impossible to grab.
Tutorials narrated by Bruce Campell are funny but don’t really teach you anything other than basic traversal and fighting techniques. You have to go find tutorial markers throughout the city in order to figure out some of the finer points of the game, and sometimes these markers are Campell saying something like “I needed to tell you something, but I forgot.” These were funny the first few times, but I stopped clicking on them after a while and just stuck to the simple fighting mechanics I already knew.
Spider-Man 2, despite its age, still stands up as a milestone in games. Not only did it stand out among the crappy movie tie-ins, but it changed the face of licensed superhero video games forever. From Batman to Insomniac’s Spider-Man, you can see inspiration in many different places in modern games today. The world is still huge and lively, the villains are cheesy and broken, and I still find myself laughing out loud at some of the ridiculous moments in this game. Next month comes the next stage in this revolutionary game type, and I honestly can’t wait. Can we start a petition for Bruce Campell to narrate every video game from now on, though? It’s not his fault his dulcet tones were wasted on empty tutorial jokes.
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